Rules

The Game

A game ends when one player reaches 16 points. If the score is tied at 15 or greater, play continues until one player has a two-point advantage. A match consists of three wins (best of five).

Service

The players draw to decide which player serves first. Service then alternates after every three serves. Every serve counts. If the score is tied at 15:15, service alternates after each point. You may choose between the center of the playing field and the back line for each serve. You let the Speeder drop from hip level and hit it as it falls. Overhead service, either standing or with a flying jump, is only permitted from the back service line. The losing side always has first service in the next game.

Scoring

Every volley counts unless it has to be repeated. Points are awarded in the following cases:

  • Service fault
  • Speeder contact with the ground
  • Speeder lands in playing field (or on one of lines) and cannot be returned
  • Speeder lands "out"
  • Speeder is hit twice by same player in sequence
  • Body contact with the speeder

If a player returns an "out" Speeder, it counts as "accepted" and play continues.

Changing Sides

Players change sides after each game to ensure equal playing conditions (wind and lighting conditions). If a fifth game (tiebreak) becomes necessary, players change sides as soon as one player reaches eight points.

Doubles

The doubles match is played on two adjacent courts.

Player Mira
Speeding on a Tennis Court
Schematic display of a modified tennis court (Speed Court).
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