Rules for speed badminton



A game ends when one player reaches 16 points. If the score is tied at 15 or greater, play continues until one player has a two-point advantage. A match consists of three wins (best of five).

Service



The players draw to decide which player serves first. Service then alternates after every three serves. Every serve counts. If the score is tied at 15:15, service alternates after each point. You may choose between the center of the playing field and the back line for each serve. You let the Speeder drop from hip level and hit it as it falls. Overhead service, either standing or with a flying jump, is only permitted from the back service line. The losing side always has first service in the next game.

Scoring



Every volley counts unless it has to be repeated. Points are awarded in the following cases:

  • Service fault
  • Speeder contact with the ground
  • Speeder lands in playing field (or on one of lines) and cannot be returned
  • Speeder lands "out"
  • Speeder is hit twice by same player in sequence
  • Body contact with the speeder

If a player returns an "out" Speeder, it counts as "accepted" and play continues.

Changing Sides



Players change sides after each game to ensure equal playing conditions (wind and lighting conditions). If a fifth game (tiebreak) becomes necessary, players change sides as soon as one player reaches eight points.

Doubles



The Doubles Match (Team A;Team B) is played as described below:

 

The two double team players are standing in one single court. Each double team consists of a front space and a back space player. The back space player is not allowed to position his rear foot in front of his team mate’s rear foot. This action counts as a foul and causes a point loss. The back and front positions of the team players are changing with the service changes, that means the service player is automatically in the back space position (check the service rules as described below). Counting and changeover are equal to the Single Match rules.

Doubles service



Drawing the lot decides which team plays the first serve. The Service Player has 3 serves in a row (cf. single rules). The service player is the back space player. The non-service team player has to stand in front of the service player. The services are switching from Player A1 to Player B1 to Player A2 to Player B2. After all 4 double match players made their serves the first serve player starts again. The first serve in the next set gains the team which lost the previous set.

© 2010 Speedminton GmbH. SPEEDMINTON is a registered trademark owned by SPEEDMINTON GmbH Deutschland.